I’m currently trying to nail down the actual design of my game.
The core concept is that the player is a snake that can manipulate things with their tail.
I’m trying to decide how to implement that.
I was originally going to make a super-rich simulation, but now I’m thinking I’ll just do it simply, which is probably a better idea. Instead of being able to fully control their tail, the player will simply be able to grab at things with it. It’s a side-scrolling game, so that should be sufficient.
The theme is “Running on Ice”, which was chosen from a group of five by a group of my friends. I am implementing the theme by setting the game in northern Quebec, and making the temperature a gameplay element. (IE:If the player gets too cold, being a reptile, they will collapse)
I’m going to stop typing now and get to work! XD