Pyweek is Over — What comes next

May 4, 2009

Yes, after a week of emotions, programming, drawing in Inkscape, and uploading demos, Pyweek has ended!

Judging is still in progress, but I’ll post my scores and placing when they are in.

—-

I’ve been thinking about what comes next in my life.

I’ve been considering competing in the Pyggy Awards, which is a three-month follow-up to Pyweek. I think, though, that I want to take a break from my Pyweek game for a while first.

That said, I’ve been kicking around a few ideas for what to do with my newfound spare time.

First, I will start work on Penelope. I like the concept, and I think it would be a good one to pursue.

Second, there will be two other projects I will work on, both in Ruby/SDL

All three of these are long-term projects

—-

In addition, I will consider entering the Pyggy awards. I was originally very excited about them, but had no idea about how bored I would get of my game!

But eh, I’ll probably enter in it. I just won’t be devoting 100% of my time to it like I did during Pyweek.

That’s about all I really have to say. Like I said earlier, I’ll post the Pyweek results for my game later, for the curious.

Peace.

—Henry

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Pyweek — Looking forward to tomorrow!

April 25, 2009

Tomorrow evening marks the beginning of Pyweek 8!

I’m really excited! OwO

I can’t wait until the theme is announced!

*Sigh* Guess I’ll have to wait, though. 😛


The Road to PyWeek — Taking a Break

April 12, 2009

I’m going to call my thrid practice run a dud. I kind of regret it, but I think I need it. I need a break. I’m starting to get really stressed out, and I don’t like it.

I don’t know why I get to stressed out about PyWeek. It should be fun, but I always get really frazzled. It’s really hard for me to describe, but I feel like I’m looking like a big twit if I don’t finish with a great game by the deadline. I can’t bear the thought of failing.

I’m still going to compete, but I really need a break. I need to finish my homework (Which has been piling up rapidly), I need to work off the clock for a while, and I need to relax.

I wish I could stop taking this so seriously…

—-Henry


The Road to PyWeek — A new Beginning

April 9, 2009

My third practice run began yesterday. I woke up this morning at two AM.

I feel great. This is what I needed.

Anyway, the theme for my third practice run is construction.

I’ll have details posted later today. Right now I need to get to work.


The Road to PyWeek — The Plan for Saturday

April 4, 2009

I plan to get my entity and level code done today.

I’m also considering engaging in another game project during my breaks from the practice game, but I don’t have anything concrete yet.

I’m also planning on making an overworld map for the game, so the player can move between levels using it. I’m not sure whether I can get enough levels made for it by the end of the practice run, but I think I can manage it.

—-

I’m getting somewhat excited, because I think I can get this done in time. I’ve greatly simplified the design of the game, nailing the game’s objects down to the following:

  • The Player
  • One enemy type (“Yetis”)
  • Six Items (Coins, Health Powerups, Warmth Powerups, and three types of food)
  • Three types of terrain (Ice, Snow, and Stone)
  • The Level Goal (A signpost at the end of each level)

With the plans narrowed down this far, it shouldn’t be too much of a problem to get this done.

I may wind up revising my plans for what to do when, but some early mornings should help that rigth along.

—-

My current plan is to have twenty (short) levels on a single map.

I’m not sure whether I’ll really be working on this once PyWeek is over, though. I’m not overly enthused about the idea behind it.

Ah well, it’s been fun so far finding ways to simplify my code. I’ve found lots of way to make things simpler, especially by separating things into different classes. 🙂

Anyway, I should get back to work.

—-Henry


The Road to PyWeek — The Second Game Plan

April 3, 2009

The plan for my second practice run is as follows:

  • Friday: Image loading boilerplate
  • Saturday: Entity and terrain boilerplates
  • Sunday: Image Making and AI
  • Monday: Main Loop and Level Loader code
  • Tuesday: Menus and debugging
  • Wednesday: Blue Sky 😀

That’s the plan, anyway.


The Road to Pyweek — The Second Game

April 2, 2009

I’m currently trying to nail down the actual design of my game.

The core concept is that the player is a snake that can manipulate things with their tail.

I’m trying to decide how to implement that.

I was originally going to make a super-rich simulation, but now I’m thinking I’ll just do it simply, which is probably a better idea. Instead of being able to fully control their tail, the player will simply be able to grab at things with it. It’s a side-scrolling game, so that should be sufficient.

The theme is “Running on Ice”, which was chosen from a group of five by a group of my friends. I am implementing the theme by setting the game in northern Quebec, and making the temperature a gameplay element. (IE:If the player gets too cold, being a reptile, they will collapse)

I’m going to stop typing now and get to work! XD