Polly’s Adventure — Weapon List

April 25, 2009

I’ve got a tentative list of weapons for Polly’s Adventure. 😀

Arms: (One weapon on each arm)

  • Machine Gun
  • Gatling Gun
  • Flamethrower
  • Laser
  • Plasma Cannon
  • Dual Laser
  • Shotgun
  • Missile Launcher
  • Swarmer Missiles
  • Phaser
  • Mines
  • Bombs
  • (Or none on both arms if the player wants to lift things)

Shoulders: (One weapon on each shoulder)

  • Gatling Gun
  • Cannon
  • Laser
  • Heavy Laser
  • Rocket Launcher
  • Swarmer Missiles
  • Pounder Missiles (Sort of a concussion missile)
  • Flamethrower
  • Plasma Cannon
  • Ball Lightning Cannon
  • (Or a lamp for dark areas)

Back: (Only one)

  • Mine Layer
  • (Or a box of ammo)
  • (Or one of a couple types of jetpack)

Chest: (Only one)

  • Grenade Launcher
  • Machine Gun
  • Laser
  • (Or flares for dark areas)

The player can also put one of a few types of feet on their armor:

  • Dash Boosters
  • Flight Boosters
  • Running Boots (Doubles running speed)
  • Tungsten Boots (Allows player to walk on most hazardous surfaces, but halves running speed)

The player can also choose from five bodies:

  • Normal
  • Light (Double speed, half health)
  • Heavy (Half speed, double health)
  • Turtle (Quarter speed, quadruple health)
  • Hare (Quadruple speed, quarter health)

Each of these parts goes through four levels, zero through three. Level zero parts have blue trim, level one parts have green trim, level two parts have yellow trim, and level three parts have red trim.


I’ll start working seriously on the assets after Pyweek. In fact, I’m declaring this game shelved until after the competition. I’ll revisit it in a week. 🙂

For now, I’ll start thinking about my Pyweek game.


Pyweek — Looking forward to tomorrow!

April 25, 2009

Tomorrow evening marks the beginning of Pyweek 8!

I’m really excited! OwO

I can’t wait until the theme is announced!

*Sigh* Guess I’ll have to wait, though. 😛

Polly’s Adventure — About the Character (And a few other things…)

April 25, 2009

I thought I’d write down some information about the protagonist of Polly’s Adventure, as well as the setting, to kind of solidify them in my mind.

So, here goes.


The game takes place in a near-future world, where mobile robots have become fairly commonplace, and humans share the world with numerous types of sentient animals.

These robots are more often than not piloted, though autonomous machines exist. The robots serve a variety of functions, from mining to construction, but have not largely superceded wheeled vehicles in the area of transportation.

Piloted robots, particularly those where the pilot is on-board, are called “Powered Armors”, remotely-piloted robots are called “Puppet Armors”, and non-piloted robots are simply called robots.

Specifically, the game takes place in northern Michigan.

In the area where the game is set, a band of thieves known as the Locktooth Gang have been raiding small towns, like the one the protagonist lives in. They have mainly taken machine parts, but have also stolen food, clothing, and even money. Few people have tried to stand up to them, as even police armors cannot seem to get the better of Locktooth’s machines.

The governor has yet to act on the matter of the Locktooth Gang, and there are rumors that the gang’s leader, James Locktooth, has been blackmailing him into not cracking down.

Rumor has it that the Locktooth Gang has a secret hideout somewhere in the Upper Peninsula, but no one knows where to look for it, or even if it really exists.


Polly Lorraine Rose is an inventor from Edison, Michigan. Her day job is that of engine mechanic at Toby’s Motor Hut, the business her best friend owns.

Polly has built numerous machines, including a machine she has named “The Pug”, a robotic armor which can be mounted with a variety of tools.

During the course of the game, the player will come across numerous machine parts, which they can use to build upgrades to and new components for the Pug. This will be handled by a menu system between levels.

Polly is a tomboy, through and through. She hates makeup, loves the smell of motor oil, and refuses to wear a skirt. She can be a bit too gung-ho at times, though, and often charges blindly into things without forethought.

Polly has long blond hair which she ties back in pigtails, and typically wears a dark gray tank top, olive green baggy pants, and work boots. She has the typical orange and white fox fur pattern, with black marks on her muzzle.

Project — Polly’s Adventure — Learning Pyglet

April 23, 2009

I’ve got a concept. A real, concrete concept. It’s not the intense thing that I originally had in mind, but it’s a fine concept, I’d say.

The title of the game is Polly’s Adventure, and it is a platform game.

It will use the Pyglet multi-media library and Team Super Effective’s Squirtle extension.

The game’s protagonist is a fox girl named Polly. Polly’s cookie jar has been stolen by the Locktooth Gang, a gang of thieves who have been plagueing the countryside, stealing everything from desserts to priceless treasures.

The player assumes the role of Polly as she tries to recover her cookies, and stop the Locktooth Gang from stealing any more.

Over the course of the game, the player will come across various types of items. These range in purpose from restoring the player’s health to giving them new abilities.

I’ll post more details after I’ve written some of the design document. ^_^


Side Project — This Game is Gonna Be Real Cool

April 22, 2009

I’ve decided that an RPG is not what I’d like my side project to be. If we can call it a side project anymore. It’s turning into my primary project.

I’ve decided that an action game is the way to go. I’m going to try for something intense, though. Not a tactical game, not a thinking man’s game, and certainly not a beginners’ game. It’ll have adjustable difficulty, complex enemy AI, and other awesomeness.

I have some rough ideas in my head, but I’m gonna wait to write them here. I want the images in my head to congeal into a game first, before I go saying things I may later decide against.


Scarlet Rose — Weapons

April 20, 2009

I don’t have much new information on Scarlet Rose, but I do have a tentative list of weapons.

  1. Shortsword
  2. Broadsword
  3. Longsword
  4. Claymore
  5. Dagger
  6. Warhammer
  7. Maul
  8. Battleaxe
  9. Bow
  10. Crossbow
  11. Musket
  12. Lance
  13. Spear
  14. Halberd
  15. Flail
  16. Heavy Flail
  17. Club
  18. Sling
  19. Throwing Knife
  20. Staff
  21. Mace
  22. Javelin

A few notes:

Arrows and crossbow bolts will be counted as separate types of ammunition.

Muskets and slings will both fire bullets. There will, though, be stone bullets which may break a gun, and pebbles, that only a sling can fire. Muskets will also use gunpowder.

All weapons (Besides the sling) exist in multiple grades of power. These are generally a heirarchy from iron to steel to either adamantium or mithril, sometimes with wood before iron.

The exception to this is the musket. There are four upgraded muskets, with different capabilities.

  • Marksmans’ Musket — Longer Range, More Accurate; Slower Loading, Uses More Gunpowder
  • Dragoons’ Musket — More Damage, Faster Loading; Less Accurate, Uses More Gunpowder
  • Repeating Musket — Holds Twenty Bullets, Uses Less Gunpowder; Less Accurate, Less Damage
  • Boomstick — Fires Six Bullets at a Time, Lots More Damage; Uses Lots More Gunpowder, Much Less Accurate

The heavy flail was taken from a DnD rulebook (Players’ Handbook 3.5), and I’m not sure whether such a thing ever actually existed, but it is a polearm with a large bludgeon mounted on a chain down at the end.

I hope to have some specifics as to the combat mechnics some time in the next few days. ^_^


The Road to PyWeek — Third day of the Third Practice Run

April 10, 2009

I’m going to (Hopefully) get my image assets done today, as well as maybe some more code.


It’s 3:15 or so here in Michigan. I got up at 2:00. AM. 2:00 AM.


I like to go to bed in the early evening so I can wake up at two or three in the morning. One of my public speaking classmates claims that this is “Definintely not the norm”. I suppose I’d have to agree. Heh.


And, back to work!