Pyweek is Over — What comes next

May 4, 2009

Yes, after a week of emotions, programming, drawing in Inkscape, and uploading demos, Pyweek has ended!

Judging is still in progress, but I’ll post my scores and placing when they are in.

—-

I’ve been thinking about what comes next in my life.

I’ve been considering competing in the Pyggy Awards, which is a three-month follow-up to Pyweek. I think, though, that I want to take a break from my Pyweek game for a while first.

That said, I’ve been kicking around a few ideas for what to do with my newfound spare time.

First, I will start work on Penelope. I like the concept, and I think it would be a good one to pursue.

Second, there will be two other projects I will work on, both in Ruby/SDL

All three of these are long-term projects

—-

In addition, I will consider entering the Pyggy awards. I was originally very excited about them, but had no idea about how bored I would get of my game!

But eh, I’ll probably enter in it. I just won’t be devoting 100% of my time to it like I did during Pyweek.

That’s about all I really have to say. Like I said earlier, I’ll post the Pyweek results for my game later, for the curious.

Peace.

—Henry

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Shelving Polly — Writing an Adventure Game

April 28, 2009

Pyweek thus far has shown me numerous design errors that were present in Polly’s Adventure.

Until I can resolve those issues, I’m extending its stay on the shelf.

I will instead be working on something else entirely. I will be working on an adventure game.

The (tentative) title of the game is Penelope, after its protagonist.

The Plot:

One day, in the kingdom of Brickton, just outside of the town of Redlow, a young woman named Penelope Green nervously approached an old wizard’s house. You see, Penelope was seeking a solution to a problem. She had always been sad, for as long as she could remember. Now, her life was fairly¬† comfortable, she sold flowers in the market, and that kept her fairly comfortable. She was still sad. She felt ugly, unloved, and like her life was pointless.

Penelope thought that surely the wizard would be able to help her.

When she entered, she was greeted by a large raven that stared at her and cawed loudly. There was the sound of footsteps, and an old man in a blue robe entered the room. He greeted her warmly, and Penelope mumbled a reply.

She told the wizard her story. He thought a moment, and then a wise grin spread across his face. He hurried to a shelf, and picked up a bottle full of a blue liquid.

He handed the bottle to Penelope, telling her to drink the bottle at the dawn of the next day. He said that the process was not an easy one, but that it was fully possible.

Penelope hurried home, and lept into her bed. She had finally found a cure for her sorrow!

The next morning, Penelope got up and popped the cork out of the bottle. The liquid smelled of berries, and shimmered a bit in the morning light. She drank the elixir in one gulp, and waited for it to take effect.

Penelope felt a tingle, and then passed out. When she awoke, she quickly realized that she had been tranformed into a fox!

Tears formed in her eyes. She had been tricked by the old wizard, and now she would be forced to live amongst the animals for the rest of her life!

The raven who had greeted Penelope at the wizard’s home perched in the windowsill. She looked up and glared at the bird, cursing its appearance in her mind.

The raven let out a devilish chuckle, then cleared his throat. He told Penelope that the wizard had decided that she needed to learn to enjoy things in life, and that she was being given a break from her routine to help her do so. The raven continued, saying that when she could demonstrate that she had found joy, the wizard would be happy to change her back.

He then stood a moment, scolded her for glaring at him because he had nothing to do with the whole affair, and then took off into the sky.

The game starts here

That’s what I have so far. Well, and this:

The game will be played from an overhead perspective, and will be tile-based. It will be written in Ruby using GTK+, with a GTK::Drawable serving as the display screen, and regular GTK+ widgets and frames forming the remainder of the interface.