Pyweek — Looking forward to tomorrow!

April 25, 2009

Tomorrow evening marks the beginning of Pyweek 8!

I’m really excited! OwO

I can’t wait until the theme is announced!

*Sigh* Guess I’ll have to wait, though. 😛

Advertisements

Project — Polly’s Adventure — Learning Pyglet

April 23, 2009

I’ve got a concept. A real, concrete concept. It’s not the intense thing that I originally had in mind, but it’s a fine concept, I’d say.

The title of the game is Polly’s Adventure, and it is a platform game.

It will use the Pyglet multi-media library and Team Super Effective’s Squirtle extension.

The game’s protagonist is a fox girl named Polly. Polly’s cookie jar has been stolen by the Locktooth Gang, a gang of thieves who have been plagueing the countryside, stealing everything from desserts to priceless treasures.

The player assumes the role of Polly as she tries to recover her cookies, and stop the Locktooth Gang from stealing any more.

Over the course of the game, the player will come across various types of items. These range in purpose from restoring the player’s health to giving them new abilities.

I’ll post more details after I’ve written some of the design document. ^_^

—Henry


Side Project — This Game is Gonna Be Real Cool

April 22, 2009

I’ve decided that an RPG is not what I’d like my side project to be. If we can call it a side project anymore. It’s turning into my primary project.

I’ve decided that an action game is the way to go. I’m going to try for something intense, though. Not a tactical game, not a thinking man’s game, and certainly not a beginners’ game. It’ll have adjustable difficulty, complex enemy AI, and other awesomeness.

I have some rough ideas in my head, but I’m gonna wait to write them here. I want the images in my head to congeal into a game first, before I go saying things I may later decide against.

—Henry